2D sprites
A sprite is a flat image in a game that is used for a
character or an object. 2D sprites are a collection of still images used
together to emulate a characters movements. This method is not often used in
recent games but is very common amongst old games such as Megaman.
3D Isometric Sprite
3D isometric sprites are taken from a 3D model but uses the
same process as before to create a moving 2D image. This is to create a 3D perspective in a 2D render. Isometric refers to the
viewpoint of the game itself which will be slightly elevated but to the side of
your character. the game Q-bert was the first game to use an isometric graphic
style.
Concept art
Concept art is the first step in making the designs real. A
concept artist will create a drawing of a character that is taken from what the
design team has given them. However this is not limit to one design, as the
concept artist will make tens and nearly hundreds of different designs for a
single idea and decide which one will be taken into modelling.
Textures
Textures are placed on the 3D model to give it its
"looks". The image will be a 2D image that will be fixed into place
around the model to give it a better look for the game, rather than a large
grey sculpture.
In-game interface.
The in game interface is within a game and give the player
information about their game to assist them. This comes in the forms of the HUD
(Heads up display) which is on the game generally around the edges and tells
you things like how much ammo your weapon has etc. Another one would be the
in-game menus such as the pause screens and start menus.
Printed media
The printed media is things such as posters figures and
general things to promote the game. This also includes the box art for the game
itself. The purpose of this is to attract a big audience and to make sure a big
demographic is aware of the game and are more likely to buy it.
Good work but some changes are needed.
ReplyDeleteAdd an Introduction.
The 3D isometric sprites work needs to be improved, your explanation does not explain that they are used to give a 3D perspective in a 2D renderer. Why would this be desirable and why would they choose this method?
Explain how textures are applied and the 3 different types of textures used most often in modern games (diffuse, specular, normal).
Include a much better image or series of images to show In game interface graphics.